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2slow
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Post subject: Computer practice tree Posted: Mon Oct 25, 2004 12:58 pm |
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Joined: Sun Jul 04, 2004 11:34 pm Posts: 653 Location: Wolfsburg, Germany
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Looking to upgrade my tree timing skill (without spending money), is there a half-decent computer practice tree program that can be downloaded from the net?
2slow (dreaming of being 2fast)
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JackZ28
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Post subject: Posted: Mon Oct 25, 2004 1:19 pm |
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Joined: Mon May 28, 2001 6:03 pm Posts: 8686 Location: Houston, TX
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Garry
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Post subject: Posted: Mon Oct 25, 2004 4:20 pm |
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Joined: Sat May 26, 2001 9:59 pm Posts: 7823 Location: Bad Hersfeld, Germany
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Stef, when you're at the tree, what light do you react on?
_________________ Garry Glendown * '99 Firehawk Convertible
"Horsepower is how fast you hit the wall and torque is how far you take the wall with you." "Speed doesn't kill - suddenly becoming stationary on the other hand ..."
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2slow
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Post subject: Posted: Mon Oct 25, 2004 4:56 pm |
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Joined: Sun Jul 04, 2004 11:34 pm Posts: 653 Location: Wolfsburg, Germany
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I stage shallow and dump the clutch once the 3rd orange lights up. Usually works well for .6 rt, but lately I have become inconsistent (read: slow). Therefore the practice needed.
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Garry
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Post subject: Posted: Mon Oct 25, 2004 6:03 pm |
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Joined: Sat May 26, 2001 9:59 pm Posts: 7823 Location: Bad Hersfeld, Germany
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Shallow stage will help the ET and trap speed, but increases your R/T ... launching on third yellow should get you going in time ...
Dunno whether that web site will actually give you reliable R/Ts ... I'll check the internet for some native program ...
I was thinking about building a little training tree  I might do that some time  not really that much to it ... just need to see what to do with the time output ... a 7seg display would be cheaper but more hardware and higher power usage ...
_________________ Garry Glendown * '99 Firehawk Convertible
"Horsepower is how fast you hit the wall and torque is how far you take the wall with you." "Speed doesn't kill - suddenly becoming stationary on the other hand ..."
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JackZ28
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Post subject: Posted: Mon Oct 25, 2004 7:32 pm |
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Joined: Mon May 28, 2001 6:03 pm Posts: 8686 Location: Houston, TX
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I think it's pretty good Garry, instead of each amber lighting up individually they light up together. My average is. 450
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RobH
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Post subject: Posted: Mon Oct 25, 2004 8:14 pm |
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Senior Member |
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Joined: Wed Apr 23, 2003 2:48 am Posts: 399 Location: Lawton, Ok
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Its kinda cool, and not to far off in application. Test by hitting a mouse button, launch by releasing a trans brake button  .
on the kiddie tree, they are on it with launching on the last amber, but atleast try to stage the car exactly the same way every time, but some events dont allow deep staging, and you will get burned at the tree if you dont know what your doing.
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2slow
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Post subject: Posted: Tue Oct 26, 2004 9:19 am |
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Joined: Sun Jul 04, 2004 11:34 pm Posts: 653 Location: Wolfsburg, Germany
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It would be cool (and propably more accurate) to have a program that works directly off your own computer's CPU, instead of having to link from Germany across the Atlantic to a computer somewhere in USA. There must be inconsistencies in rt when you go through so many switches and links?
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BenZ28
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Post subject: Posted: Tue Oct 26, 2004 10:00 am |
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Joined: Mon Sep 10, 2001 3:53 pm Posts: 2485 Location: Mainz, Germany
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Nope, as you're looking on a website but the program itself is JavaScript running on your own computer, not over the net.
Ben
_________________ 1999 Camaro Z28, black, T-Tops, M6
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Garry
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Post subject: Posted: Tue Oct 26, 2004 10:44 am |
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Joined: Sat May 26, 2001 9:59 pm Posts: 7823 Location: Bad Hersfeld, Germany
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I doesn't take the vehicle reaction time into account ... reacting to the yellows to turn on at my regular desktop PC, I got a 2:1 ratio of redlights and .4 times ... a regular street car will usually take somewhere in the range of .3 to roll out of the stage beam ... the script only measures the driver reaction time ... which can (should) be in the .1-.2sec range ... I could patch the page up for this  Might do that tonight or something ...
_________________ Garry Glendown * '99 Firehawk Convertible
"Horsepower is how fast you hit the wall and torque is how far you take the wall with you." "Speed doesn't kill - suddenly becoming stationary on the other hand ..."
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Garry
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Post subject: Posted: Tue Oct 26, 2004 10:53 am |
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Joined: Sat May 26, 2001 9:59 pm Posts: 7823 Location: Bad Hersfeld, Germany
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Btw, here's the parent page that also has the sportman's tree ...
_________________ Garry Glendown * '99 Firehawk Convertible
"Horsepower is how fast you hit the wall and torque is how far you take the wall with you." "Speed doesn't kill - suddenly becoming stationary on the other hand ..."
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